![]() You'll not be relying 100% on the GI for the job and it doesn't require a complex setup. The V-Ray Adaptive Dome light will help quite a bit by bringing direct light into the closed space. Please also note that in most current V-Ray versions like Next and V-Ray 5 you have a lot more robust tools to help you illuminate interiors. Would someone kindly help me with achieving a less dark interior for internal rendering shots? Also why is there so much noise on the walls? How can this be mitigated? As mentioned, I am a newbie so I appreciate your time and help. What I am using as a 'camera' is simply my Rhino perspective viewport and saving that under Named Views. I have attached a screenshot for reference. I have slightly mitigated this by adjusting the exposure on the right hand side controls in post but this emphasizes the bubbly noise on the walls. In a more realistic setting the sunlight/daylight would bounce around the room and light it up. ![]() While the exterior is nicely lit and the light is very vibrant, the interior is way too dark - it is almost as if the walls are not reflecting any light at all. I have a project for a house which I have modelled in Rhino and currently using the built-in Rhino sun as my light source to generate some basic concept white 'sugar cube' renders using the default V-ray material. I'm a V-ray newbie and trying to understand how lighting works.
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